Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

The tools we use might be our own brain thinking of ideas or ideas that came from others that you liked. The process should be a way where everyone is allowed to speak their mind and agree on the ones they all like. We measure quality by seeing how creative the idea is. Everyone on the team measures the creativeness of the ideas.

Intention

How do we clarify our specific goal(s) for a project?

The tools that we use to clarify is our voice. The process should be a way for the group to agree on specific goals and move on. We measure the quality by examining the goals and how effective it would be to reach the goals. The director or a leader figure should measure the goals everyone is making.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

We can write all of the ideas down on anything. Anyone can throw out ideas at this stage and the director should decide on which ideas they will use. We can measure quality by deciding if the idea is relevant or useful in pre-production. The director should ultimately make the decision to choose the ideas they want in their game.

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

We can communicate via Zoom or any online websites that let them communicate efficiently. We should make step by step instructions on how to make the game. We measure quality by seeing how good things are coming out and seeing if deadlines are being met. The director will measure how good the quality is.

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

We have a meeting over all the things that are in the final draft before publishing. We have to agree if this is right or wrong before before publishing. We measure the quality by seeing how smooth everything is in the game. The director should decide to publish it.

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

We have the internet and social media to promote the game. The process of this should be an efficient way to advertise and sell the game to the public or your local community. We measure how successful the game has been doing. Usually, the owner of the game reviews the game succession.

Feedback

How do we conduct a feedback session at the end of the project development cycle?

We have review platforms on games that we can read over. The process should be simple, we read over the reviews and decide as a team what we should change based on the reviews from players. The owner should probably read over reviews and discuss it with their team.

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